Fleeing Rules
Rules for vehicle chases, foot pursuits, and clean getaways. Know your limits and play the pursuit right.
Clean Pursuit Required
No firing, no hiding in safe zones, no shortcuts. A clean getaway must be earned — there are no time limits and no easy outs.
Forbidden Actions
Breaking these results in immediate punishment
No Fleeing to Safe Zones or Territory
It is forbidden to flee to safe zones or your gang's territory during a chase to prevent the action from happening.
Clean Getaway Until the End
A clean getaway must be prioritized until the end. There is no time limit for the chase to conclude.
No Firing During a Chase
No firing is allowed during a chase. Keep the pursuit clean — weapons stay holstered.
Warnings
Important scenarios and consequences during pursuits
Flipped Vehicle = Surrender
If your car flips over (lands upside down), you must surrender and end the chase. You may only flee on foot after this.
Unlimited Police Pursuit
There is no limit on the number of police cars in a pursuit. Expect heavy response on high-profile chases.
Good to Know
Allowed actions and useful info for chases
Foot Chase Takedowns
In foot chases, only a police headbutt and taser are allowed to prevent the criminal from escaping. If a taser is successfully used, the officer can handcuff them.
Ramping Allowed
"Ramping" (using a ramp to perform jumps) is allowed during a chase. Use the terrain to your advantage.
Have questions about these rules? Ask the AI for clarification.