City Rules/Fleeing Rules
Chase Rules

Fleeing Rules

Rules for vehicle chases, foot pursuits, and clean getaways. Know your limits and play the pursuit right.

Clean Pursuit Required

No firing, no hiding in safe zones, no shortcuts. A clean getaway must be earned — there are no time limits and no easy outs.

Forbidden Actions

Breaking these results in immediate punishment

No Fleeing to Safe Zones or Territory

It is forbidden to flee to safe zones or your gang's territory during a chase to prevent the action from happening.

Clean Getaway Until the End

A clean getaway must be prioritized until the end. There is no time limit for the chase to conclude.

No Firing During a Chase

No firing is allowed during a chase. Keep the pursuit clean — weapons stay holstered.

Warnings

Important scenarios and consequences during pursuits

Flipped Vehicle = Surrender

If your car flips over (lands upside down), you must surrender and end the chase. You may only flee on foot after this.

Unlimited Police Pursuit

There is no limit on the number of police cars in a pursuit. Expect heavy response on high-profile chases.

Good to Know

Allowed actions and useful info for chases

Foot Chase Takedowns

In foot chases, only a police headbutt and taser are allowed to prevent the criminal from escaping. If a taser is successfully used, the officer can handcuff them.

Ramping Allowed

"Ramping" (using a ramp to perform jumps) is allowed during a chase. Use the terrain to your advantage.

Have questions about these rules? Ask the AI for clarification.