City Rules/Get Out and Fight
Street Actions

Get Out and Fight

Rules for vehicle exits, chases, and on-foot combat encounters. No weapons and no punching on main roads.

No Weapons & No Punching on Main Roads

All combat must happen off main roads — alleys, backstreets, garages, and interiors only. Violations result in severe punishment.

What's Allowed

Permitted actions and locations

Remote Areas Only

Get Out and Fight is allowed in remote areas but not on the city's main roads. It must take place in alleys, backstreets, garages, or interiors — never on the asphalt.

Flying & Armored Vehicles

Flying and armored vehicles are allowed in domination locations and street robberies. You can shoot from inside these vehicles (if possible) and also shoot at them within the designated perimeter of the domination area.

Mandatory Requirements

Breaking these results in immediate punishment

Chase Before Fight

It is mandatory to begin a chase before a "Get Out and Fight" can occur.

Robbery Orders from Vehicles Only

Any robbery order given from outside of a vehicle is subject to immediate punishment! There must be a minimum chase time of 5 minutes.

Warnings

Important scenarios and consequences

Flipped Vehicle = Surrender

If the car of the person fleeing flips over or the roof touches the ground, they are OBLIGATED to surrender. Failing to do so will result in a 720-minute punishment to "the island" (in-game jail).

No Killing During Approach

If a criminal kills a police officer at the exact moment they are being approached — whether it's a routine stop or based on reasonable suspicion — it will be characterized as RDM (Random Deathmatch).

QRR Backup Requirements

To provide QRR (police backup/reinforcement) during a "Get Out and Fight," it's mandatory that the backup units also participate in the chase by following the initial pursuit.

Have questions about these rules? Ask the AI for clarification.